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26

Sep

Some notes on Machinima and Narrative as Ethnographic Resources for Online Ethnography: (Character, historical and travel narratives in City of Heroes, Eve Online and Ryzom in machinima)

Posted by Paul Manning  Published in Machinima, Narrative, Uncategorized

As I was saying in class the other day, Machinima (a contraction of ‘machine’ and ‘cinema’ which as far as I know no one knows how to pronounce) as found, for example, on Youtube, represents a really useful resource for representations of online environments, and is part of the ‘media ecology’ of what Mimi Ito [...]

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Tags: affordance, city of heroes, Eve Online, games, Goonswarm, ludology, machinima, MMOs, narrative, obduracy, play, Ryzom, structure

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