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15

Nov

Red Shirt Guy

Posted by Black104  Published in A Day in the Life, Links, Lore, Overheard, Stereotypes

Recently on YouTube I came across a video which caught my attention in relation to this class. From the thumb nail I assumed that it would be another embarrassing nerd video such as “Star Wars Kid” but it turned out differently. The video takes place at Blizzcon 2010 during the Quests and Lore Question & [...]

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Tags: Blizzcon, lore, ludology, Red Shirt Guy, RPG, Stereotypes, stories, structure, World of Warcraft

1 comment

27

Sep

More links about the opposition between ludologists and narrativists, ‘real stuff’ and ‘lore’

Posted by Paul Manning  Published in Links, Lore, Narrative, canon

The opposition between these two can be compared to some other traditional oppositions, like the opposition between the ‘real’ rules of the game and what we used to call ‘chrome’ elements (stuff which adds ‘feel’ but doesn’t change how the game ‘works’), or the opposition between the ‘real’ stuff (the stuff that affords or is [...]

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Tags: canon, games, lore, ludology, MMOs, narrative, quests, RPG, stories

3 comments

26

Sep

Some notes on Machinima and Narrative as Ethnographic Resources for Online Ethnography: (Character, historical and travel narratives in City of Heroes, Eve Online and Ryzom in machinima)

Posted by Paul Manning  Published in Machinima, Narrative, Uncategorized

As I was saying in class the other day, Machinima (a contraction of ‘machine’ and ‘cinema’ which as far as I know no one knows how to pronounce) as found, for example, on Youtube, represents a really useful resource for representations of online environments, and is part of the ‘media ecology’ of what Mimi Ito [...]

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Tags: affordance, city of heroes, Eve Online, games, Goonswarm, ludology, machinima, MMOs, narrative, obduracy, play, Ryzom, structure

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