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Virtual Worlds

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8

Oct

In the Beginning, there was Confusion…

Posted by Switch  Published in A Day in the Life, Participant-Observation

When I first started playing 4Story, a free MMO with the choice of using real money to pay for in-game things, I had a very difficult time. It is a pretty decent quality game, more so than I had expected from a free one, but I assume that the income from more serious players helps [...]

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Tags: anger, confusion, Eve Online, Free, frustration, Goonswarm, guild, MMOG, MMOs, noob, party, play, quests, structure, tutorials, virtual worlds

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26

Sep

Some notes on Machinima and Narrative as Ethnographic Resources for Online Ethnography: (Character, historical and travel narratives in City of Heroes, Eve Online and Ryzom in machinima)

Posted by Paul Manning  Published in Machinima, Narrative, Uncategorized

As I was saying in class the other day, Machinima (a contraction of ‘machine’ and ‘cinema’ which as far as I know no one knows how to pronounce) as found, for example, on Youtube, represents a really useful resource for representations of online environments, and is part of the ‘media ecology’ of what Mimi Ito [...]

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Tags: affordance, city of heroes, Eve Online, games, Goonswarm, ludology, machinima, MMOs, narrative, obduracy, play, Ryzom, structure

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