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10

Dec

Exploring Online Games

Posted by Grace  Published in A Day in the Life, Participant-Observation

Over the past months I’ve been working on my class project I have experimented with a number of games. It seems that games have varying degrees of standardized introductions. Most of my experience is with WOW which is really broad in its instructions. Wow has a server that is set aside for new players. This [...]

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Tags: city of heroes, quests, scope, scripting, World of Warcraft

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24

Nov

A day in the life of Cities of Heroes

Posted by mmoggirl  Published in A Day in the Life, Avatar, Participant-Observation

I began playing Cities of Heroes sitting on the couch while eating dinner. Since I was eating, it gave me lots of time to sort through my powers and create the lore of my avatar. Since I am not a gamer, I found this part rather boring, but I could see why people enjoy it. [...]

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Tags: Avatars, city of heroes, Identity, Names, play, Trial Periods

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11

Oct

Some notes on Avatar embodiment: towards a vocabulary.

Posted by Paul Manning  Published in Avatar

These are sort of the expanded version of my class lecture notes.   I’ll be tinkering with it after I re-read all the readings. (Thanks to T.L. Taylor, Tom Boellstorff, and especially Teri Silvio and a whole bunch of literature I am not explicitly citing here) 1)      NOT IMMERSIVE.  The Immersive fantasy would be first person: [...]

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Tags: affect, alterity, Animation, Automatons, Avars, Avatars, Bots, builds, cartooniness, Cartoons, city of heroes, cosplay, costume, cyborg, dolls, emotes, Erving Goffman, Figure, Firstness, Identity, immersion, MMOG, MMOs, MMOW, moe, most common superpower, Natural Figure, other, Peirce, Performance, performing objects, prosthesis, puppets, realism, Secondness, self, sexuality, Staged Figure, Toons, uncanny valley, vehicles, virtual worlds, voice, world, worldness

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26

Sep

Some notes on Machinima and Narrative as Ethnographic Resources for Online Ethnography: (Character, historical and travel narratives in City of Heroes, Eve Online and Ryzom in machinima)

Posted by Paul Manning  Published in Machinima, Narrative, Uncategorized

As I was saying in class the other day, Machinima (a contraction of ‘machine’ and ‘cinema’ which as far as I know no one knows how to pronounce) as found, for example, on Youtube, represents a really useful resource for representations of online environments, and is part of the ‘media ecology’ of what Mimi Ito [...]

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Tags: affordance, city of heroes, Eve Online, games, Goonswarm, ludology, machinima, MMOs, narrative, obduracy, play, Ryzom, structure

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