anyone stopped to wonder why facebook and itouch games aren’t considered MMOG? they require firm social networks in order to succeed, but the primary difference is that the social network is supposedly constructed based on actual world networking. however, anyone who has become sucked into these games (such as farmville) knows that you can friend people just to collect neighbours and advance in the game.
i’m less familiar with itouch games but my room-mate says she needs more neighbours, and you get them essentially by helping out and asking them to add you to their list. through this large networks of strangers develope, centered on shared interest in the game. they do not have a prominent tendency to hold conventions, but who knows where these networks will go. and like MMOGs these networks have a tendency to spread across games, because the people are thought to be willing to play.
i understand that these types of play were excluded from the course for a valid reason, however it is interesting to note that the patterns are similar to that of MMOGs. one can ask many of the ethonographic questions of this form of play.