The vast majority of games that incorporate an online element also support the development of thriving online communities both online and offline. While this is true for most genres one example that has a striking lack of online community is the genre of first person shooters. One of the most popular series within this genre is the call of duty games. While a huge number of people play this game there is relatively little social activity within and outside the game world. I believe this is a result of a lack of a social place within the game such as a city or town square where players can gather. When a gamer is playing a first person shooter they are almost always actively playing the game so as well as a lack of a social space these games often lack a sufficient amount of downtime in order to facilitate the level of social interaction observed in online games of other genres.
In addition to a lack of social space these games also limit the interactions between to players. While game modes within first person shooters often require some form of coordination and teamwork at the casual level of gaming the communication present within the game is usually extremely limited.