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Carbon
Carbon said in December 23rd, 2010 at 2:45 am

My personal experience would suggest that existence of an online community for a first person shooter is strongly dependent upon support for dedicated servers. On consoles, much of the multiplayer scene is run through matchmaking services that will place people in random games based on skill level. Without the friends list that console services provide it would be almost impossible for people to ever find someone that they had enjoyed playing with before.

Those games that support dedicated servers provide defined spaces that people can come back to again and again. Over time a dedicated group of regulars will generally emerge. It’s among this dedicated group of regulars that a community will begin to form. Perhaps not to the same extent as you would find in an MMO, but it is much better than the environment found in games with strictly matchmaking services.