The vast majority of games that incorporate an online element also support the development of thriving online communities both online and offline. While this is true for most genres one example that has a striking lack of online community is the genre of first person shooters. One of the most popular series within this genre is the call of duty games. While a huge number of people play this game there is relatively little social activity within and outside the game world. I believe this is a result of a lack of a social place within the game such as a city or town square where players can gather. When a gamer is playing a first person shooter they are almost always actively playing the game so as well as a lack of a social space these games often lack a sufficient amount of downtime in order to facilitate the level of social interaction observed in online games of other genres.
In addition to a lack of social space these games also limit the interactions between to players. While game modes within first person shooters often require some form of coordination and teamwork at the casual level of gaming the communication present within the game is usually extremely limited.
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My personal experience would suggest that existence of an online community for a first person shooter is strongly dependent upon support for dedicated servers. On consoles, much of the multiplayer scene is run through matchmaking services that will place people in random games based on skill level. Without the friends list that console services provide it would be almost impossible for people to ever find someone that they had enjoyed playing with before.
Those games that support dedicated servers provide defined spaces that people can come back to again and again. Over time a dedicated group of regulars will generally emerge. It’s among this dedicated group of regulars that a community will begin to form. Perhaps not to the same extent as you would find in an MMO, but it is much better than the environment found in games with strictly matchmaking services.