EVE online carries a certain reputation among the general gaming populace for having a notoriously unfriendly learning curve and being frankly quite boring. I can’t dispute that EVE has it’s boring points as I have been guilty of playing in windowed mode so that I could surf the internet or do other unrelated activities while waiting for my character to finish mining an asteroid or jumping half way across the galaxy.
What I would like to do with this post is to provide an alternative viewpoint and a few key things that anyone interested in checking out EVE online should be aware of before jumping right in.
The biggest hurdle to overcome for new players is the way the skill system works. In EVE online, skill training is done strictly based on time the character has been alive. Even when you are not playing the game, your character is still training skills, which means that you’ll have to set up a training queue every time you log off for the first few days until you burn through the low level skills you want to train which can take anywhere from 10 minutes to 2 hours.
As a consequence of this system, you cannot of course increase the speed with which you gain skill points by spending more time in the game. Additionally, new players are now given so many skill points that before you even start playing you have to make some serious decisions about just what kind of activities you want your character to engage in without being given the opportunity to experiment and see what things do. This more than anything is likely a major cause of the feeling that EVE is supremely unfriendly to new players. EVE demands a lot from players and that starts before you even disembark on your first space flight.
A good first stop when looking for information on the skills and ships in EVE online would be the wiki located at the EVE Online Wiki. Beyond that, both the in game “Rookie Help” and normal help channels are usually filled with people that are more than willing to give pointers to people who ask for help.
For people simply looking for help with the controls, the in game tutorial, while lengthy and boring, is probably one of the best resources for describing how to deal with the controls.
If you are willing to put in the effort that is required to get over that initial learning curve, the game becomes much easier to understand and can be very rewarding. And if that’s too much work, you can always start up an in game bank and then run away with everyones money like this guy did while listening to the player run internet radio station.